Conrad Kreyling

Flash Mini-Games

Flash Mini-Games

responsibilities: game design, play-testing, development, quality control

tech brief: Flash 9, Actionscript 3, Illustrator CS3

client: HoliMoli Media

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A client requested that several flash mini-games be developed to compliment a full-featured Flash-based MUD. I was responsible for three of these games:

  • Corporate Punch-out: A game akin to the old NES game, in which you must hit your rival in a 3-round match
  • Greasy Gears: You must cool a set of gears with an oil-can before the machine overheats
  • Pickup: Clean a messy desk before time runs out.
Flash Game Engine

papervision gallery

XML-driven gallery implemented in Papervision. Supports multiple layouts, organized in the Strategy software development pattern. Leverages against the same image pre-loader as the portfolio gallery.

responsibilities: software engineering, development

tech brief: Flex 3, Actionscript 3, Papervision

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As part of my continuing research into software design and development patterns, I set out to create a flexible Papervision3D image gallery, exposed through Adobe Flex 3. Highlights include:

  • Easy-to-understand XML input, supporting JPG, PNG and SWF
  • Compartmentalized, reusable layout strategies
  • Reusable camera strategies, specifying the kind of movement (in development)
Portoflio Gallery Flash Piece

portfolio gallery

An XML-driven gallery built for an associate's portfolio. Features intelligent pre-loading of images. Design credit to Kim Nguyen.

responsibilities: development, testing

tech brief: Flash 9, Actionscript 3

client: Kim Nguyen

Lucky Vitamin Ad Banner

Lucky Vitamin ad banner

A rotating ad banner, content for which is driven by a text file authored by the client. Supports pausing and loading of an arbitrary number of images.

responsibilities: development, testing

tech brief: Flash 9, Actionscript 2

client: HoliMoli Media