Flash Mini-Games
responsibilities: game design, play-testing, development, quality control
tech brief: Flash 9, Actionscript 3, Illustrator CS3
client: HoliMoli Media
A client requested that several flash mini-games be developed to compliment a full-featured Flash-based MUD. I was responsible for three of these games:
- Corporate Punch-out: A game akin to the old NES game, in which you must hit your rival in a 3-round match
- Greasy Gears: You must cool a set of gears with an oil-can before the machine overheats
- Pickup: Clean a messy desk before time runs out.
papervision gallery
XML-driven gallery implemented in Papervision. Supports multiple layouts, organized in the Strategy software development pattern. Leverages against the same image pre-loader as the portfolio gallery.
responsibilities: software engineering, development
tech brief: Flex 3, Actionscript 3, Papervision
As part of my continuing research into software design and development patterns, I set out to create a flexible Papervision3D image gallery, exposed through Adobe Flex 3. Highlights include:
- Easy-to-understand XML input, supporting JPG, PNG and SWF
- Compartmentalized, reusable layout strategies
- Reusable camera strategies, specifying the kind of movement (in development)
portfolio gallery
An XML-driven gallery built for an associate's portfolio. Features intelligent pre-loading of images. Design credit to Kim Nguyen.
responsibilities: development, testing
tech brief: Flash 9, Actionscript 3
client: Kim Nguyen
Lucky Vitamin ad banner
A rotating ad banner, content for which is driven by a text file authored by the client. Supports pausing and loading of an arbitrary number of images.
responsibilities: development, testing
tech brief: Flash 9, Actionscript 2
client: HoliMoli Media